![]() ![]() Villages – placing 2 spawns a bandit camp, bandits suck and can break your items (even equipped)ĭesert/Dune tiles have an interaction with mosquitos from swamps. Storm Temple lined up with forests – 0.5 magic damage.įorest/Thicket – Spawns a ‘village’ after 10 placed, just like mountains and goblin camps. River next to Desert/Dune – -0.5% hero atk speed, -1% monster atk speed. Rivers next to Battlefields – oasis (on river tiles) which gives -0.5% hero attack speed + -1% attack speed to monsters. New Combinationsīookery = when empty, spawns tomes in adjacent areas.Įmpty Bookery adjacent to Vampire Mansion = spawns Vampire mages. Very short cooldown Very low cost Part of multiple combos Low DPS Single Target A. Le fait d’avoir un village saccagé à proximité d’un bosquet de sang. Treasury surrounded by anything – empty treasury, spawns gargoyles. Note : Ce guide est actuellement WiP, je continuerai à ajouter des combos, si vous souhaitez contribuer à ce guide en ajoutant d’autres combos ou captures d’écran, veuillez me le faire savoir, je vous créditerai pour l’aide. Suburbs in a + shape: makes a better suburb in the middle. Vampire Mansion adjacent to village – Ransacked Village, which becomes Count’s Lands.īattlefields overlapping – Bloody paths on applicable nearby road, spawns blood clots. Swamp adjacent to goblin camp – Lookout Goblin Camp, it makes even crappier goblins why did you do this. also every 10 mountain/rocks spawns a goblin camp, goblins kinda suck. Mountains/rocks: 3×3 grid makes Mountain Peak, gives large health bonus and spawns harpies. Meadows adjacent to anything besides meadows – Blooming Meadow, 50% more efficient. Meadow cards placed adjacent to different cards will transform it into a blooming. ![]() Indeed, finding your way in the post-apocalypse can be tricky, minding the various chain reactions from your card combos and tile combos while keeping your hero alive. Treasury cards are very powerful cards, but be careful with your placement. If you find any, post them and I’ll try to arrange them in the OP later. Loop Hero is a great roguelike, but between all the cards, RPG stats, and auto-battling, FourQuarters old school adventure can be a lot to handle. Another thing that’s worth doing is to place the. Doing the same with a Blooming Meadows will instead provide 6 HP. Certain cards have special interactions with each other (see Synergy) and some cards can only be placed next to other cards. The player uses cards to place down map tiles with the exception of Oblivion, a single use card that can remove a tile. When placed near a Meadows card, it can provide 4 HP per day. Cards are the main way of interacting with the world in Loop Hero. It can also be used to constantly have more HP than usual. I’ve been experimenting but no luck it starts to get harder to find them by accident with so many cards. The utility provided by the Chrono Crystals card doesn’t end at spawning extra enemies in the loops.
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